Below are examples of the work of Art Nouveau jewelry and glass designer René Lalique, a style which our jewel design will draw from.
Watch the film at - www.theflyingduchess.co.uk
Thursday, 30 September 2010
Tuesday, 28 September 2010
Flying Duchess Central
We've been setting up our HQ for production! The giant Tetris game is really a storyboard with a collum for notes on the progress of each scene. All going well we will slowly cover up that wall.
Do come and visit us in Studio A if you are interested in helping work on the project, fancy a chat or would like a cup of tea.
Do come and visit us in Studio A if you are interested in helping work on the project, fancy a chat or would like a cup of tea.
Monday, 27 September 2010
Peer Review Feedback
Please comment on this post with any feedback on the latest animatic and the project a whole.
Although we are steaming ahead with production there is always room for changes. Any opinion is good opinion and we are keen to hear yours, be it ruthless, reflective or just plain random.
Many thanks!
Although we are steaming ahead with production there is always room for changes. Any opinion is good opinion and we are keen to hear yours, be it ruthless, reflective or just plain random.
Many thanks!
Sunday, 26 September 2010
Friday, 24 September 2010
Hey hey hey...
Hey kids. Long time no speak, but 'The Flying Duchess' has officially started production; a pretty good reason for our lack of updates.
First deadline as such is our peer review monday, for which we're re-vamping the animatic. We've moved a couple of scenes around, extended a few, made a few a lot more difficult/challenging (yes I'm looking at you Kieran) and had a closer look at sound. Hopefully it's a marked improvement.
I've been working on starting the 2D animation. Here's a couple of veeeery rough tests for Scene One, where the Duke is admiring his own reflection in the diamond. It's already proved to be very challenging, with forshortening and facial animation... I've done a separate test just to figure out hand movements at the beginning. Nothing finalised, just thought I'd post an update on how we're getting on.
First deadline as such is our peer review monday, for which we're re-vamping the animatic. We've moved a couple of scenes around, extended a few, made a few a lot more difficult/challenging (yes I'm looking at you Kieran) and had a closer look at sound. Hopefully it's a marked improvement.
I've been working on starting the 2D animation. Here's a couple of veeeery rough tests for Scene One, where the Duke is admiring his own reflection in the diamond. It's already proved to be very challenging, with forshortening and facial animation... I've done a separate test just to figure out hand movements at the beginning. Nothing finalised, just thought I'd post an update on how we're getting on.
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