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Friday, 26 November 2010

3D gears test

All the parts are linked by a combination of constraints and everything is driven from an expression on the right wheel.
There's some pretty bad slipping on a couple of joints, particularly the bullet shaped one on the right but I reckon I can eliminate them all 2nd time around.
Nothings textured I should add.


  1. What constraints do you have on the bullet shaped piece? If you group it and add a cheeky aim constraint between the group and the straight bar it's joined too, that might help.

  2. Point constrained to the wheel and then aimed at the bar. it's the movement of the bar thats needin better co-ordinated I think.


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